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Frankieonpcin1080p the last of us dlc
Frankieonpcin1080p the last of us dlc





frankieonpcin1080p the last of us dlc

They work well with support to keep their charge going, but if they get pinned down they’ll melt fast as their low health, armor, and defense make them prime targets to arrows, bullets, and anything that can come from range.Ĭhaos Giants: A holdover unit from the previous games, the Chaos Giants are tall, stomping creatures that render infantry lines pointless. They’re high damage, classed as anti-infantry, and aren’t affected by leadership so they’re borderline unstoppable in the right hands. Add on top of that their high missile resistance, AOE lightning ball for their Regiment of Renown, and the stand-alone much larger Shagoth variant you can use and the Dragon Ogres are a pretty monstrous unit to have wandering around the battlefield.Ĭhaos Spawn: Chaos Spawn are the perfect quarterbacks to plow straight into an enemy infantry line or batter through the front doors of a fortress. Their high leadership and Anti-Large classification mean you can dump them into a big infantry ball and leave them there for a while, or focus down large targets with a charge. They can also be given axes, spears, whips and even horses as they’re upgraded, so there’s a lot of variety you can put into your army with these lads for a number of different fights.ĭragon Ogres: Hard-hitting shock troops that charge in swinging massive hammers, the Dragon Ogres are an absolutely brilliant replacement for cavalry. Slanesh makes them immune to psychology as well as a few more buffs and Tzeentch gives them a forcefield which is perfect for siege battles. For example, aligning them with Khorne gives them Frenzy, for Nurgle they get Poison attacks. Plus, depending on your alignment to the Dark Gods, they can be pretty strong in the early game. So having a minimum of three of them at the back of your army can do a substantial amount of damage to the enemy lines before your main force clashes with them.Ĭhaos Marauders: This placement before the rework may have caused some outcry, but now Chaos Marauders are arguably the most useful and versatile unit for this faction as a whole. But that doesn’t mean you should write them off completely as they can scale their damage, their rounds inflict terror and they never miss. They’re also a little tricky to get as they require a specific building chain or by hiring the Soul of Damnation from the Regiments of Renown panel. Their only options for the long-range game are the Hellcannons and whilst extremely accurate with their tracking projectiles, they’re slow to fire and low damage. Hellcannon: The forces of Chaos really fall short when it comes to artillery. They’re a must-have for the late-game, and despite their vulnerability to ranged attacks, it’s always worth using a contingent of them. For example, you could outfit them with Great Weapons or Halberds, and if they’re aligned with Tzeentch they’ll have a beefy barrier along with an extremely high health bar. They’re the endgame infantry for the faction during short or long Immortal Empire campaigns and they have a lot of customization options. Chosen: The top tier infantry for Chaos, the Chosen are absolute damage machines that can soak up the hits and tear apart men in a matter of moments.







Frankieonpcin1080p the last of us dlc